Archive for Modeling The Beast

Update on The Beast

It’s been a few days now since my last update onĀ Project: The Beast (WIP) so I thought I’d share a little more about this journey. I’m currently on restart #3 of the project. As I’ve watched some additional tutorials on modeling cars, I would realize that a decision I made early was going to make the process a lot more difficult.

Useful Learning

Although the tutorial I’m going to link below uses Blender for the modeling tool of choice, what I really like about it is how Kevin explains WHY he does things certain ways rather than just saying “Do this, then do that…”

Modeling a 3D Car by TestedPancake

Progress report

While I’ve made a few updates on the mesh for the body, I’ve spend a lot of time lately working on other pieces and parts. I was going a big crosseyed trying to find vertices to tweak on the body and needed a break.

Beast Wheel

Mag wheel created for my 1968 Charger modeling project.

Beast Lugnut

Lugnut created for my 1968 Dodge Charger project.

I’ve shared both of those on ShareCG as well for others to download and use however they’d like.

Then I created a custom logo badge for the front grill. Normally it would say “Charger” there, but I’ve changed that to say “Beast”.

Beast Badge

Custom badge for the front grill of my 1968 Charger project

It even looks pretty good on the grill itself…

Beast Grill

Grill, with custom badging, for my 1968 Dodge Charger project

Project: The Beast (WIP)

This post will be updated with my work in progress snapshots from a new modeling project I’m working on. My girlfriend’s favorite car is the 1968 Dodge Charger. If you look around for existing 3D models, it’s easy enough to find a 1969 Charger. But the 1968 had a few differences mostly on the front and back ends. While I can find a 1968 model on Turbosquid, $125 is more than I am willing to pay for a single piece of hobby content.

I’ve watched a few tutorials on modeling a car in Hexagon and I think the one that has the method that works best for my mind is Master Hexagon – Car Modeling Basics available from Daz 3D.

I did however borrow setting up the reference panes from an older tutorial on YouTube Modeling a Car, Part One, Hexagon.

I’m not going to write a lot about how I’m doing this. I didn’t intend for this to be a tutorial. Merely a place to capture the work as it progresses.

BTW, in full disclosure what you’re seeing is my 3rd start on this project. I trashed the first two as the mesh was getting too difficult to tweak and smooth out. This approach has worked much better.

Pre-Modeling – Reference Panes

TheBeast300-ReferencePanes

Reference planes about to to be used for shaping the 1968 Dodge Charger model

Part One – Front wheel well

TheBeast321-Front Wheel Well

The first part of the Charger that I modeled. Basically the whole car “grew” from a single quad face over the top of wheel well.

Part Two – Front bumper

While I did model a bit of the front of the car, I jumped to the bumper because I made it a separate part of the object.

TheBeast337-FrontBumper

Half of the front bumper, including a small push bar and an integrated driving light.

Part Three – Hood and full fender

I finished out the front of the car before starting to move backward from here.

TheBeast345-Hood

Half of the front-end of the car body plus the bumper that I finished in the last step.

Part Four – Roof and Windshield

I kept following back from the hood to flow up over the windshield and across the roof.

TheBeast362-WindshieldandRoof

Showing the body from the front, extending the hood up and over the roofline.

Part Four A – Rear Window and Trunk

TheBeast362-RearDeck

The rear roofline, back window, and the surface of the trunk.