This post will be updated with my work in progress snapshots from a new modeling project I’m working on. My girlfriend’s favorite car is the 1968 Dodge Charger. If you look around for existing 3D models, it’s easy enough to find a 1969 Charger. But the 1968 had a few differences mostly on the front and back ends. While I can find a 1968 model on Turbosquid, $125 is more than I am willing to pay for a single piece of hobby content.
I’ve watched a few tutorials on modeling a car in Hexagon and I think the one that has the method that works best for my mind is Master Hexagon – Car Modeling Basics available from Daz 3D.
I did however borrow setting up the reference panes from an older tutorial on YouTube Modeling a Car, Part One, Hexagon.
I’m not going to write a lot about how I’m doing this. I didn’t intend for this to be a tutorial. Merely a place to capture the work as it progresses.
BTW, in full disclosure what you’re seeing is my 3rd start on this project. I trashed the first two as the mesh was getting too difficult to tweak and smooth out. This approach has worked much better.
Pre-Modeling – Reference Panes
Part One – Front wheel well

The first part of the Charger that I modeled. Basically the whole car “grew” from a single quad face over the top of wheel well.
Part Two – Front bumper
While I did model a bit of the front of the car, I jumped to the bumper because I made it a separate part of the object.
Part Three – Hood and full fender
I finished out the front of the car before starting to move backward from here.
Part Four – Roof and Windshield
I kept following back from the hood to flow up over the windshield and across the roof.
Part Four A – Rear Window and Trunk

The rear roofline, back window, and the surface of the trunk.
Update on The Beast | Karl's Journey Said:
on September 24, 2018 at 12:04 pm
[…] been a few days now since my last update on Project: The Beast (WIP) so I thought I’d share a little more about this journey. I’m currently on restart #3 of […]