Archive for August, 2018

Linking to Converted Clothing

This is a tip for people who may be using RiverSoftArt’s wonderful Clothing Converter from Genesis 3 Female to Genesis 8 Female for Daz Studio.

If you’re like me and…

  1. Don’t use Smart Content, but rather browse the Content Library
  2. You followed River’s suggestion and placed your converted clothing somewhere other than your main content library
  3. You’re running Windows 7 or later

…I might have a tip for you to make your converted content easier to find.

    1. Find the full path to your converted clothing. (e.g. c:\users\jonnyray\documents\DAZ 3D\Studio 4\My Library\People\Genesis 8 Female\Clothing)
    2. Open a command prompt as an administrator
      1. Start -> Run -> cmd.exe
      2. right click and say Run as Administrator
      3. click OK on any security warnings)
    3. Change your command prompt location to the location of your main clothing folder for Genesis 8 Female.
      cd “c:\users\public\documents\DAZ 3D\Studio\My DAZ Library\People\Genesis 8 Female\Clothing”
    4. Create a symbolic link to the converted clothing path you found in step 1…
      mklink /D “Converted from G3F” “c:\users\jonnyray\documents\DAZ 3D\Studio 4\My Library\People\Genesis 8 Female\Clothing”

 

What this will do is create a “folder” in your Genesis 8 Female\Clothing folder called “Converted from G3F” that will point to the location where the converter is putting your clothes. It won’t show the metadata tags like “Wardrobe” and such, but everything will load just like it loads from the actual location and you don’t have to browse two different content library structures to find your converted clothing.

3D Modeling Observations

As I’ve gotten back into modeling some of my own 3D content, I realized how it has given me more freedom of expression. A lot of my renders lately are of the roleplaying characters for my girlfriend and I to create snapshots of stories we’re co-writing. We tend to have very specific ideas about the look of our characters and the things they might own; so being able to create simple things myself has allowed me to reach my goals for my images without having to be limited by the content that others have created.

For example, our characters recently got married in-game. So we wanted the images I created to have wedding bands. But she’s particular about wanting to have silver/platinum and simple, but not entirely plain. While there are a lot of ring collections available from marketplace sites like Daz 3D or Renderosity and even freebies from places like ShareCG, nothing was quite what we needed and I didn’t feel like spending $10-12 for a collection of rings that were “close” when I could create some myself.

It took me a full evening to create the rings we wanted, but most of that was actually about getting them to work properly as props attached to the character’s hand rather than the modeling itself.

Moncreiffe Wedding Rings

Wedding rings worn by Conall and Simi

Another example was a simple picture frame that I needed. The story is that they are fans of Tim Burton’s “Nightmare Before Christmas” and so we needed a picture to hang on the wall with a frame that was appropriately just a little unusual. It took me less than 20 minutes to come up with this as opposed to buying a collection of frames or spending an hour searching for a free one.

Framed Nightmare Before Christmas

Picture from Nightmare before Christmas framed and hanging on the wall.

As a final example, the crib below is based off a design that Jenny really wanted to use for the baby. This project took longer because of a couple of false starts on my part. I could go into my mistakes and rework at length, but in the end it was mostly about knowing when to do the UV mapping of the parts of the crib. It also represents the first time I created something specifically to use Daz Studio’s dForce cloth simulation (the canopy is modeled from a basic cone shape and the dForce simulation makes it drape properly).

Siofra's Crib

Baby crib with a lace canopy.

My point to all of this is that none of these objects existed exactly in any 3D market or freebie sharing site anywhere. Learning how to model them myself allowed me to create exactly the items I needed for my image instead of just browsing through my collection of 1000s of pre-made items to find something that is “close enough”. Not having to compromise (and yes, being a bit proud of rendering with something I created myself) is a good feeling as an artist.

I encourage anyone who wants to take their artistry from composing the objects created by other people into a realm where you’re creating images that conform exactly to your vision to learn at least the basics of modeling. You may not ever want to get to the point where you’re creating your own clothing or modeling an entire forest. But the freedom you gain from knowing you can create your own lamps, picture frames, dishes, even furniture is a wonderful new experience!